King Ephraim IV, Queen Marta, Princess Grace & Prince Antonin


4 (5 in Queensport & 12 in Dresgilioch)




Average, although strong in Sea related things.
All sea related items can be purchased at one wealth level lower than listed.

Culture lines:

  • Royal: All naval organizations have an addition 2 force
  • Royal: Anyone who’s childhood was spent in Marnh gains 2 skill points to be spent on Sea related skill/history
  • Queensport: Anyone who does not have a history relating to either the sea or the University cannot use Mood for history/skill rolls.

Notable things about Marnh

The Lottery:

Known across The Claw, the lottery is a way the king inspires fear amongst his subjects. During the lottery commoneres are gatherered into a location. A local baron/bishop or even sometimes a Peasant king will procide over the ceremony. Through varying methods of either a true random draw or just picking someone a ‘winner’ is selected. This winner is often a family person.
Their prize is relocation to villages/camps where they are said to live in luxury. Wizards are said to scour their memories for any ‘betrayal’ of the King’s ways. Lovers betray their partners, revolutionaries their groups, even a common peasant with slight inspirations will betray themselves.


The Broken Claw Rastawn