Raven

Party edgelord/Party slut/Party Prophetess

Description:

Raven

Base Info:
Class: Noble/Witch Level: 18 (6/12)
Race: Nineblood Gender: Female
Mood: 3/9 Body 5 Armour:
Wealth: 4 Organisation: House De Luca
Stats
Strength: 4
Quickness: 6
Reason: 9
Charisma: 8
Magic: 11
Heart 8
Inspiration:
Desire to see the King’s ruin 4
Drive to be known for more than my family name 4
Histories
Brought up as a Noble of Marnh 20
Time Spent Uneathing the Secrets of Court 20
Something about keeping secrets 15
Playing the Part Required at Court 12
Taught Magic at the Wizard’s Tower of Queensport 12
Language – Marnhish Native
Reputations
Prestigious Spellcaster 11
Head of House De Luca 8
King Killer 8
Charitable Noble 4
Other
Fighting Styles: Dagger & Wine (M)
Arrowheart (N)
Magic Styles: Hearts (M)
Language of Stars (M)
Elemental Maelstrom (A)
Dramba (A)
Racial Ability: Nineblood Use inspiration twice per scene
Class Abilities: Noble House House De Luca
Reputations Spend your Charisma score in points on Reputations. You cannot spend more than 4 points in a single reputation from this ability
Impose When an opponent is at 0 Mood and you make a successful social attack against him, you can impose yourself on his psyche and force him to take you or something about you as a point of Inspiration. This could be a fear of you, lust for you, hatred for you, or any other Inspiration depending on your roleplay. This happens in lieu of other effects, such as damaging an Inspiration. If the opponent has no room
for new Inspirations, he abandons an old one and takes the new tne at the first opportunity
Familiar Raven:Quoth
Implement Once per scene, you may use your implement (staff, wand, orb, talisman, amulet; pick one) to grant one spell a bonus die equal to your magic levels, useable on any one roll. If you are in combat, the bonus die can be for attack or defense (magical defense, not physical). If you lose your implement, you must spend a season replacing it.
Arcane Defence You roll your Magic die as a defense die against all spells, even those that attack physically. For example, Stone Pincer Slash in the Battlecraft style attacks physically. Normally, the target rolls only its physical defense die against the Pincer. You roll your physical defense die as normal, but you also roll your Magic as a bonus defense die.
Detect spellbound Once per scene per target, roll your Magic vs. the target’s Magic. If you win, you know if he is spellbound or not. You can use this once per person per scene.
Wizard’s Life You gain an extra major talent.
Talents: Curse (Ma) You can trap your spell not just on an object but on another person. The trap comes with a contingent condition that triggers the spell. The trigger must be an action taken by the victim, not a natural event such as “every sunrise.” “When the victim walks into the sunlight,” however, does work. The trigger is chosen by you, the caster. The spell functions just as any other trapped spell, except that you must win a Magic vs. Magic roll to set the trap on your target, and nothing will trigger the spell except fulfilment of the trigger condition. You can place a fireball curse that blasts the victim if he sets foot in your city, for example, or a silence spell that activates if the victim starts to say your name. The curse lasts for one season, however, vanishes after one use.
Shadow Caster (Ma) You roll your magic levels as a bonus die when attempting to remain hidden while casting a spell or when attempting to avoid being detected
as spellbound. You can use this three times per scene
Implement: Staff The staff is the symbol of wisdom. If you have the implement class ability and have chosen the staff, increase your Reason 2. 4 as grand
Public Relations Public relations. You are a master at public relations. For every positive reputation you have at 7 or higher, you gain a gift from the admiring multitudes.
If your reputation is 7 or higher, you gain one item of Wealth Level 9 or less (minor). Impoverished populations may present you with land, livestock, slaves, advantageous marriages, or lionizing skalds instead of an item listed in the Equipment chapter. In addition, if your reputation is 11-15 and you have the major version of this talent, you gain a statue and a holiday. The statue grants you a new reputation, Memorialized (6), with anyone who sees the statue. In a region that celebrates your holiday, on that day, your maximum Mood increases to 6 above its maximum, and you receive as tribute one item of Wealth Level equal to your character level.
Gear Quality Gold Price Wealth Lvl Defense

Raven

The Broken Claw redfinch