Halmund Tinker

Nathan's Character

Description:

Halmund Tinker

Base Info:
Class: Engineer 5/Warrior 6 Level: 11
Race: Rain Troll Gender: Male
Mood: 3/8 Body 5/6
Wealth: 2 Organisation: The Workshop
Stats
Strength: 8
Quickness: 6
Reason: 8
Charisma: 4
Magic: 5
Heart 8
Inspiration:
Love for Invention 3
Devoted to the Low Gods 3
Love for girlfriend, Eve, who lives in Oryn-Ja 1
Fear of Lady Gilda 1
Histories
Boatbuilder in the Marnhish Navy 12
Studied Engineering at Queensport 12
Quartermaster for the broken claw 12
Disciple of the Low God of Technology 8
Sold mechanical trinkets in Oryn-Ja 6
Meticulous eye for detail 18
Has done a lot of running lately 9
Language – Marnhish Native
Language – Oryn-ja Fluent
Reputations
REPUTATION RATING
Making “wrong” connections 5
Friend of the Angel 6
NEGITIVE REPUTATION RATING
Wanted by the Queensport Town Guard -4
Other
Fighting Styles: Free Sword (A)
Five seasons (A)
Long Arm (M)
Racial Ability: Troll Regeneration Regen your body score per season, this can reattach missing body parts. Also your hand can detach and act independently 2/5
Class Abilities: Engineering Add 1 bonus point per engineer level to (up to) three Histories that are primarily focused on engineering.
Signature Item Roll Reason for environmental tricks with Trick Staff
Training Gain +1 body
Combat Engineer when using engineering items that deal damage they deal 1 point of extra damage
Armor Quality equals Armor
Combat Mastery Any time you hit with
a mastery maneuver against someone with fewer
levels than you have martial levels, increase the
damage by 2.
Talents: Smith When crafting a weapon, armor piece, engineering item, siege item, building or fortification,
the cost of creating the item is only 40%, rather than
50%, of the item’s gold value. Also, reduce by 2 days
the amount of time you must wait before attempting to
add another quality point to the item
World is a weapon You are adept at environ-
ment tricks. You can add an environment trick to any other chase action at no cost (no modifier to the Doom or the Chase Difficulty, no increased penalty if your trick fails). In combat, you can add an environment trick to any maneuver that includes a move. You can do this once per scene
Rip and break When you hit with a mastery maneuver, you can convert 2 points of the damage to 2 characteristic damage (Strength, Quickness, or Reason
Gear Quality Gold Price Wealth Lvl
Money N/A 33 N/A
Engineer’s trick staff 2 600 4
Grapple gun and belt winch 4 300 3
studded leather armor 2 100 2
Bio:

Pending

Halmund Tinker

The Broken Claw n_roberts