You can call in a favor from a
friendly organization once per scene (or week).
Spend your Charisma score in points on Reputations. You cannot spend more than 4 points in a single reputation from this ability. Every time you gain a new title (levels 5, 10, 15 and 20), you gain your Charisma in reputation points.
Once per scene (or day) per person, you can raise a friend’s Mood by 3 points with only a short conversation, blessing, command, or gesture
When an opponent is at 0 Mood and you make a successful social attack against him, you can impose yourself on his psyche and force him to take you or something about you as a point of Inspiration.
Once per scene, when you do Mood damage with a social attack, you either force the opponent to lose 4 Mood or reveal a secret.
Improved Critial (Ma)
Critical hits do +4 rather than +2 damage
Public Relations (Mi)
You are a master at public relations. For every positive reputation you have at 7 or higher, you gain a gift from the admiring multitudes. If your reputation is 7 or higher, you gain one item of Wealth Level 9 or less.
Bolstering Wit (Mi)
Your insults wound their target but amuse everyone else. Once per scene, when you cause Mood damage with a social attack, you also
grant 2 Mood points to one ally.