Marce 'Marcus' Prumathe

Are there any good pictures for merchants aged 18-30, I swear

Description:

Marce ‘Marcus’ Prumathe

Base Info:
Class: Trader Level:10
Race: IslanderGender:Male
Mood:4/9Body1/5
Wealth:2 Organisation:The Emerald Dragon Trading Group
Stats
Strength:6
Quickness:6
Reason:6
Charisma:9
Magic:4
Heart9
Inspiration:
Desire to find a better form of society4
Desire to freely travel the world3
Contempt for Efren Summers, the guy who wrecked my boat2
Histories
Sea Trader of the ports of The Claw20
Part of the Broken Claw10
Snake Oil Salesman10
Survived in an environment of emotional turmoil9
Keen eye for danger9
’Skilled Negotiator8
Language – IslanderNative
Language – Marnhate Fluent
Language – AkranFluent
Language – AvedinianProficient
Reputations
Friend of the Urchins 6
Trader if Marnh6
Friend of the Angel6
Wanted by the Queenspot town guard-4
Other
Fighting Styles:Swashbuckler (a)
Five Seasons (m)
Black Powder & Crimson Blade (a)
Racial Ability:IslanderOnce per scene per character, can lower the Doom for an action at will
Class Abilities:To the HeartOnce per scene per target, you can damage an Inspiration with successful social attack, whether or not your opponent is at 0 Mood.
Exotica1: Gain 1 Quickness 2: Apprentice fighting Style 3: Social or Shadow Talent 4: Level 15 5: Level 20
PolygotAt each title level, gain an new language at proficiency level an level the previous language to fluent
LeaderOnce per character per scene (day), can raise that character’s Mood by 3.
SellOnce per scene, add Trader level die to roll to sell something. Can be used as Impose..
Talents:Keen Eye (Major)Roll Social levels or Reason against doom. On success, learn target’s mood, wealth level, home region, class titles and the area of their inspirations.
Secret Sharer (Minor)Person with a shared secret get +1 max mood till secret comes out.
Manager (Minor) Organisation Efficiency +1
Emotional Paralysis (Major) Upon winning a social scene, target opponent cannot regain Mood for two days.
Gear Quality Gold PriceWealth Lvl
Longsword33003
Leather Armour23003
Grapple gun and belt winch 43003
Trader exceptional wardrobe31002
Tattoo (Left Shoulder)2501
Matchlock
Bio:

Marce grew up on one of the many Dragon Isles to the South-East of The Claw. On this particular island, the inhabitant’s emotions were thrown out of control by strange, seasonal magic (?)

After a series of incidents, a fifteen year old Marce escaped the island on a makeshift boat. Before this course of action lead to dying of starvation drifting alone on the sea, he was miraculously picked up by a merchant ship. For the next five years, Marcus served on this ship, gaining knowledge of the Claw and taking the more familiar sounding name Marcus.

After the death of the merchant ships captain, Marcus left the ship and began to set himself up as an independent trader in Queensport, quickly working his way up to owning his own ship and traveling the Claw.

This all ended about a year ago, when what seems to have been a freak accident with the cargo he was transporting for a fellow merchant destroyed his ship, rendering him stuck in Queensport once again. Here, Marcus used his contacts in the Broken Claw guild to join up and hope to once again earn the money he needs to sail the seas once more

Marce 'Marcus' Prumathe

The Broken Claw SIlentEagleMB